FBX to C3X resulting in 1KB files

So recently I was asked by a friend to convert a few FBX files to C3X/CoCos format for a game he’s developing. Seemed simple enough but kept resulting in 1KB files! Quickly researching the task seemed simple enough, someone had already written and compiled a windows binary for it: https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin/tree/v3/fbx-conv So downloaded binary, downloaded FBX file, ran with the -a… Read more →

KOA Guru!

I’ve started a new site called KOA Guru for a mobile game I play and moderate which is called King of Avalon. In chatting to a few friends we’ve found that the vast majority of the data is stored in semi-transparent XML files so lots of data can be scraped/manipulated and then presented in nice tables. It’s a LOT of… Read more →

HP Procurve Switches Crashing

We have been coming into a fairly critical issue with HP Procurve switches crashing resulting in ‘dead ports’. This seems to only affect the Procurve 1810 series – but does it for the 8, 24 and 48 port models alike. This often takes a little while to spot, since the switch doesn’t completely stop working. Anything that was currently connected… Read more →

Sage 50 Temporary Files

Recently we have come across a few issues with Sage, but perhaps the most annoying of them is it randomly storing Sage 50 temporary files in C:\Microsoft\Temp. These files are named: C:\Temp\Windows\YYYY-MM-DD HH-MM-SS They appear to be remains of a failed or incomplete Sage 50 Automatic Backups, which waste valuable storage and can cause major problems in any enviroment. By… Read more →

New website

I HAVE A NEW WEBSITE! I’ve finally got around to updating this. Now I know quite a bit more about WordPress it give me the opportunity to update the long-standing php junk that I previously had on here… Stay tuned for more updates and posts. Read more →